Joshua Bowles

Digital Artist and Game Developer

Recent Game Projects

Abandon All Hope

This was my entry in the 2022 32-Bit Spring Cleaning Jam, and also the first game I have ever submitted to a game jam. It's not much of a game, but it includes movement inspired by DUSK, and proper 3D shooting mechanics. 

This was the first time I've used Blender to make 3D assets and a rendered title screen. Since then, I've been learning how to model and sculpt more effectively using Blender, in order to make more complex and higher detail models.

Notable Art Projects (2D)

Brackeys' Game Jam Art Submission (2022)

This was my submission for the Brackeys' Game Jam Art competition. This piece took me 3 days to complete, from sketch to line art to coloring. Although it didn't win, I'm still proud of this piece.

Dr. STONE Fan Art (2021)

This is an older piece I did back in 2021. This was the first time I've ever tried making a piece in both Blender and Krita. I made the drawing of Senku in Krita, then imported the sketch into Blender as a plane, where I also made the procedural fire. Once I rendered the final image (as a collection of layers), I went back into Krita to make a quick background and draw the shadows by hand. 

I made this piece before I had a solid grasp of anatomy and perspective, so some of the proportions here don't look quite right, but I was happy with the way it turned out.

Notable Art Projects (3D)

3D Character Model (2023)

Unfortunately, I don't have as much to show off on the 3D side of things, since a lot of my 3D models were made for Abandon All Hope, but I have made this character model for the 2023 Yandere Game Jam. I wasn't able to get the game finished within the timeframe of the jam, but I did make this base model for a character in Blender, using sculpting and eventually retopology in edit mode.